package game.states
{
	import starling.events.Event;
	
	/**
	 * ...
	 * @author Kirill Pletnev
	 */
	public class InGameState extends StateBase
	{
		private var _game:Game;
		
		public function InGameState(stateMachine:StateMachine)
		{
			super(stateMachine);
			this._game = _stateMachine.game;
		}
		
		override public function start():void
		{
			_game.init();
		}
		
		private function onComplete(e:Event):void
		{
		}
		
		override public function end():void
		{
		}
		
		override public function update():void
		{
		}
	}

}